August 28, 2011

Posted by: Master Dwarf

Category: Role Playing Games

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Monday Night Pathfinder Society – Postponed Indefinitely

The Dwarf was running Pathfinder Society scenarios at Pegasus Games, Madison, WI, every Monday night. The same 3-4 players showed every week, but were not overly thrilled with the linear play that the society provides. We’ve decided to venture off into our own group with our own campaign. Should this change, or a week come up where we’re not gaming as a group the Dwarf may decide to run a one shot society adventure. We’ll post it here, twitter, or facebook.

July 14, 2011

Posted by: Master Dwarf

Category: Events, Role Playing Games

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Pathfinder Society July 18th Madison WI

pathfinder society logoMonday, July 18th  Pathfinder Society event at Pegasus Games will be scenario #31 – Sniper in the Deep. Time 5:45-10pm.

Pregenerated characters will be available, but it’s more fun if you have your own. You can find more details on how to create an official Pathfinder Society character, the rules/guidelines of the campaign by visiting the official Pathfinder Society website.

We’ll post events on our Facebook page, Pegasus Games’s Facebook page, as well as GD’s Twitter account. Or you can stay tuned to the Grumbling Dwarf’s RSS feed to get updates or post questions about the upcoming events.

Hope to see you there!

Pathfinder Society Events Begins July 11

July 5, 2011

Posted by: Master Dwarf

Category: Events, Role Playing Games

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Pathfinder Society Events Begins July 11

pathfinder society logoThe Dwarf will be running Pathfinder Society events in the Madison, WI area starting July 11th, 2011. Pegasus Games will be the location for the weekly events to be held every Monday from 6pm to 10pm.

We’ll be starting with Year 1. This is the year that officially uses the Pathfinder RPG ruleset. Currently the society is in it’s third year so we have plenty of fun ahead of us.

There is no charge to play. Though the time lists 6pm, it would be nice to settle in by 5:45pm.

July 11th Scenario: The Devil We Know Part I: Shipyard Rats.

Pregenerated characters will be available, but it’s more fun if you have your own. You can find more details on how to create an official Pathfinder Society character, the rules/guidelines of the campaign by visiting the official Pathfinder Society website.

We’ll post events on our Facebook page, Pegasus Games’s Facebook page, as well as GD’s Twitter account. Or you can stay tuned to the Grumbling Dwarf’s RSS feed to get updates or post questions about the upcoming events.

Create a character. Join a faction. Pack your dice. Show up and have some fun!

January 29, 2011

Posted by: Master Dwarf

Category: Role Playing Games

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Sea Encounter-Disarmed and Stranded Party

I have to lend credit to my buddy, Dustin, for providing the inspiration for this one.

This is an encounter than can be used to kick off an adventure using any of the popular RPG systems to include Pathfinder RPG, D&D 3.5 or any other systems. The gist is that the party needs to go to a destination via a large boat.

Introduction

The party must travel to a location via sea-faring vehicle. The party pays there way or is awarded passage onto the vessel.  All seems to go well until…

Development

The party has been at sea for a day or two. This is not a leisurely trip. The party gets familiar with the crew and some of the other passengers. Soon the trip takes a turn. A prisoner is found killed below deck. Suspicions arise and it’s not long before the captain is involved with questioning crew and passengers.

What the party is not aware of is the fact that a doppelganger has made it’s way on board the ship and has taken on the role as Captain. The problem is that the party is armed.

It’s not long before the weather gets rough and the storm is seen upon the horizon. Time to baton down the hatches and secure the lines. It’s going to be a rough one.

Likely, the party is armed. The goal is to disarm them… willingly.

Pathfinder Sneak Attack – Kill the GM

rogues sneak attack-pathfinder rpgI love my GM, we’ve known each other for over almost 30 years. He doesn’t game master much, it’s usually myself and another one that vies for the coveted position.

Anyways, he’s been running Paizo’s Pathfinder RPG – Second Darkness campaign arc. It’s been going well, but we have the occasional rules question come up. Having two GM’s as players doesn’t help when you’re sitting behind the screen for the first time in this rules set.

There’s a guy we have in the party that loves to play characters that do heavy damage. Typically a dwarf, or shifter, with a great axe or great sword, it’s not unusual (cue tom jones) during a gaming session to have him rolling 1d12+ points of damage per hit. Well, in this campaign he is playing a rogue and wants to utilize the sneak attack to it’s fullest. He’s using a warhammer as his weapon of choice. My game master, my brother, seems to be a bit miffed at someone trying to sneak attack with a warhammer. Here are the details.

His, GM’s, argument was that the warhammer was too big to sneak attack. One could argue it’s not since it can be logically determined that a warhammer weighs 5 pounds and is similar to a modern day 5 pound maul. If the warhammer was the size of a large cement block, well, that’s a different story. So the GM’s stance is considering logic and realism. Never mind we’re playing a game with pixies, elves and magic. He was even going as far as to say that you couldn’t sneak attack with the weapon, which would really dampen the player’s wanting to play the class. It’s equal to saying you can be a wizard class but you can’t cast any energy-related spells.  Be very wary of taking a class ability away from a character, or wary of nerfing it, it just isn’t right…at all, IMO. If you want to lay down this law, errr, rule, then you have to state it waaaaay ahead of time so the player can make the necessary changes or adjustments.

My argument, it’s not the size of the weapon but the tactics used to wield it during combat. Sneak attack takes advantage of an opponent and their lack of dexterity or flanking. It’s simply a way to pin point a vital strike against your opponent.  It’s the “I hit him in the jugular” type of an attack.  However, this thinking is not semantically correct since the type of attack should be rephrased to something like ‘tactical attack’ or something similar rather than sneak attack. Sneak being the misleading word in this whole argument.

My GM agreed with many facets of my argument. It was all good in the end. I think it was his first edition AD&D mind coming to the table.

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