Pathfinder Sneak Attack – Kill the GM

rogues sneak attack-pathfinder rpgI love my GM, we’ve known each other for over almost 30 years. He doesn’t game master much, it’s usually myself and another one that vies for the coveted position.

Anyways, he’s been running Paizo’s Pathfinder RPG – Second Darkness campaign arc. It’s been going well, but we have the occasional rules question come up. Having two GM’s as players doesn’t help when you’re sitting behind the screen for the first time in this rules set.

There’s a guy we have in the party that loves to play characters that do heavy damage. Typically a dwarf, or shifter, with a great axe or great sword, it’s not unusual (cue tom jones) during a gaming session to have him rolling 1d12+ points of damage per hit. Well, in this campaign he is playing a rogue and wants to utilize the sneak attack to it’s fullest. He’s using a warhammer as his weapon of choice. My game master, my brother, seems to be a bit miffed at someone trying to sneak attack with a warhammer. Here are the details.

His, GM’s, argument was that the warhammer was too big to sneak attack. One could argue it’s not since it can be logically determined that a warhammer weighs 5 pounds and is similar to a modern day 5 pound maul. If the warhammer was the size of a large cement block, well, that’s a different story. So the GM’s stance is considering logic and realism. Never mind we’re playing a game with pixies, elves and magic. He was even going as far as to say that you couldn’t sneak attack with the weapon, which would really dampen the player’s wanting to play the class. It’s equal to saying you can be a wizard class but you can’t cast any energy-related spells.  Be very wary of taking a class ability away from a character, or wary of nerfing it, it just isn’t right…at all, IMO. If you want to lay down this law, errr, rule, then you have to state it waaaaay ahead of time so the player can make the necessary changes or adjustments.

My argument, it’s not the size of the weapon but the tactics used to wield it during combat. Sneak attack takes advantage of an opponent and their lack of dexterity or flanking. It’s simply a way to pin point a vital strike against your opponent.  It’s the “I hit him in the jugular” type of an attack.  However, this thinking is not semantically correct since the type of attack should be rephrased to something like ‘tactical attack’ or something similar rather than sneak attack. Sneak being the misleading word in this whole argument.

My GM agreed with many facets of my argument. It was all good in the end. I think it was his first edition AD&D mind coming to the table.

Happy Birfday Pegasus Games

August 20, 2010

Posted by: Master Dwarf

Category: Commentary

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Happy Birfday Pegasus Games

How old are you?
How old are you?
How old are you?
How old are you?

30 looks good.

Pegasus Games, I remember them well. Memories fill my brain of when they were located in the 400 block of the infamous State St. Any time I would get to

Madison I’d stop there to look at all the cool games and roleplaying books. I was quite a young lad back then, 12 years old maybe? Back then, if I recall correctly, the store had been run and owned by a group of people. One of the owners still runs the place on a day to day basis. You may know her as Lory. If you don’t know her, well, introduce yourself. The friendliness they had back then continues with Lory now.

They have since moved a couple times, even trying a couple locations, but settling on one. Located on Madison’s west side Pegasus has always been a staple of the gaming community in Madison. John Kovalic’s Dork Tower mentions a Pegasaurus Games. John resides in Madison and has been a friend of Lory’s for some time. Coincidence? If you’re a gamer, you should know about Pegasus.

Be sure to stop you at their festivities next week.  I hear they’re going to have cake!

August 5, 2010

Posted by: Master Dwarf

Category: Commentary

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Origins 2010 Awards from Critical Hits.com

July 4, 2010

Posted by: Master Dwarf

Category: Commentary

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Origins 2010 Awards from Critical Hits.com

Source http://critical-hits.com/2010/06/26/origins-2010-origins-awards-winners/
Source http://originsnews.wordpress.com/2010/06/29/2010-origins-awards-winners/

Historical Miniatures Figure or Line of Figures

  • Wings of War Albatross D.III
  • 15mm Parachute Rifle Company
  • 15mm Ming Chinese
  • 28mm British Napoleonic Infantry
  • 28mm World War I: Great War in Africa

WINNER: Wings of War: Albatross D.III

Historical Miniatures Game Rules Supplement

  • Flames of War: North Africa
  • Eternal Empire: The Ottomans at War
  • Battles of the Seven Years War: Austria vs. Prussia
  • Fields of Battle: Atacar es Vencer!
  • Commonwealth Skirmish Scenarios

WINNER: Flames of War: North Africa

Historical Miniatures Game Rules

  • Flames of War: Open Fire
  • Wings of War: World War II, Deluxe Edition
  • Napoleon’s Battles, 3rd Edition
  • “La Salle” Napoleonic Tactical Wargame Rules
  • Warlord Games Black Power Rulebook

WINNER: Wings of War, WWII Deluxe Edition

Historical Board Game or Expansion

  • The Hell of Stalingrad
  • Richard III: War of the Roses
  • Conflict of Heroes: Storms of Steel
  • D-Day at Omaha Beach
  • Unhappy King Charles

WINNER: Conflict of Heroes: Storms of Steel

Game-Related Book

WINNER: BattleTech 25 Years of Art & Fiction

Game Accessories

WINNER: Knights of the Dinner Table

Miniature Figures or Miniature Line

  • Duke Rathat, Dragon Lord
  • Kings of War: Elves
  • Marvel HeroClix: Hammer of Thor Expansion
  • Monsterpocalypse Series 4
  • Warhammer Armies: Skaven

WINNER: Marvel Heroclix Hammer of Thor Expansion

Miniature Game Rules

WINNER: BattleTech: Strategic Operations

Roleplaying Game Supplement

WINNER: Big Damn Heroes Handbook

Roleplaying Game

WINNER: Eclipse Phase

Children’s, Family, or Party Game

WINNER: Are You The Traitor?

Traditional Card Game

WINNER: Poo

Board Game

WINNER: Space Hulk

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RPG Settings and Rules

July 2, 2010

Posted by: Master Dwarf

Category: Commentary

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RPG Settings and Rules

RPG Rules vs SettingI have quite a few rpg setting books along with quite a few different role-playing game rule systems. Some rules I have played and many that I have not. This article is about how some settings seem to be directly linked to rules and vice verse. Should it be this way? Is it the way games are designed?

Many podcasts that I listen to feature game designers, authors, and publishers for some of today’s most popular, even up and coming, role-playing game products. Even the key people in the industry have had to consider rules that fit the setting. One example was an interview with Cam Banks about the process of producing the Smallville RPG (Smallville is the TV series that features Superman/Clark Kent during his younger years). Since there is quite a bit of characters that don’t possess super powers how do you make a game that facilitates teenage angst and drama without it being your typical role-playing game that often features combat, treasure collecting, and story telling elements and still cater to the Smallville feel?

If you look at the popular d20 rpg system that was headed by Monte Cook, Jonathan Tweet, and Skip Wiliams and you’ll find out that it was built for 3.0 Dungeons and Dragons.  Modern games, espionage for example, was not in the minds of the creators at the time of development. It wasn’t until they d20 system became popular that the rules that made up the foundation of the system were ported to other game genre and settings.  But modifications had to be implemented to accommodate bullets and lack of platemail armor.  Some of these games, like AEG/Crafty Games‘s Spycraft is an example of this conversion that seemed to work…..

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