Sea Encounter-Disarmed and Stranded Party
I have to lend credit to my buddy, Dustin, for providing the inspiration for this one.
This is an encounter than can be used to kick off an adventure using any of the popular RPG systems to include Pathfinder RPG, D&D 3.5 or any other systems. The gist is that the party needs to go to a destination via a large boat.
Introduction
The party must travel to a location via sea-faring vehicle. The party pays there way or is awarded passage onto the vessel. All seems to go well until…
Development
The party has been at sea for a day or two. This is not a leisurely trip. The party gets familiar with the crew and some of the other passengers. Soon the trip takes a turn. A prisoner is found killed below deck. Suspicions arise and it’s not long before the captain is involved with questioning crew and passengers.
What the party is not aware of is the fact that a doppelganger has made it’s way on board the ship and has taken on the role as Captain. The problem is that the party is armed.
It’s not long before the weather gets rough and the storm is seen upon the horizon. Time to baton down the hatches and secure the lines. It’s going to be a rough one.
Likely, the party is armed. The goal is to disarm them… willingly.




